#undef MOTIONCAPTURERUNTIME_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_XGE_CONTROLLER 0
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_ENGINE_DIRECTORY "../../../../Program Files/Epic Games/UE_4.22/Engine/"
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Hi5_Calibration
#define WITH_AVATARID 0
#define WITH_DAPENG 0
#define USE_ALICE 1
#define STEAMVR_MODULE_LOADED 1
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API 
#define COREUOBJECT_API 
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define PHYSICS_INTERFACE_LLIMMEDIATE 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API 
#define APPLICATIONCORE_API 
#define RHI_API 
#define JSON_API 
#define WITH_FREETYPE 1
#define SLATECORE_API 
#define INPUTCORE_API 
#define SLATE_API 
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API 
#define MESSAGING_API 
#define MESSAGINGCOMMON_API 
#define RENDERCORE_API 
#define SOCKETS_PACKAGE 1
#define SOCKETS_API 
#define UTILITYSHADERS_API 
#define ASSETREGISTRY_API 
#define ENGINEMESSAGES_API 
#define ENGINESETTINGS_API 
#define SYNTHBENCHMARK_API 
#define RENDERER_API 
#define GAMEPLAYTAGS_API 
#define PACKETHANDLER_API 
#define RELIABILITYHANDLERCOMPONENT_API 
#define AUDIOPLATFORMCONFIGURATION_API 
#define MESHDESCRIPTION_API 
#define PAKFILE_API 
#define RSA_API 
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API 
#define NETWORKREPLAYSTREAMING_API 
#define AUDIOMIXER_API 
#define UELIBSAMPLERATE_API 
#define ANIMATIONCORE_API 
#define NETWORKING_API 
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API 
#define STEAMVR_API 
#define HEADMOUNTEDDISPLAY_API 
#define AUGMENTEDREALITY_API 
#define XMLPARSER_API 
#define INPUTDEVICE_API 
#define WITH_LAUNCHERCHECK 0
#define LAUNCH_API 
#define PROFILERSERVICE_API 
#define WITH_AVATARID 0
#define WITH_DAPENG 0
#define USE_ALICE 1
#define STEAMVR_MODULE_LOADED 1
#define MOTIONCAPTURERUNTIME_API 
