// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef MOTIONCAPTURERUNTIME_AnimNode_NewPoseCalc_generated_h
#error "AnimNode_NewPoseCalc.generated.h already included, missing '#pragma once' in AnimNode_NewPoseCalc.h"
#endif
#define MOTIONCAPTURERUNTIME_AnimNode_NewPoseCalc_generated_h

#define E__zbjxb_projects_MotionCapture_HostProject_Plugins_MotionCapture_Source_MotionCaptureRuntime_Public_AnimNode_NewPoseCalc_h_16_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FAnimationNode_NewPoseCalc_Statics; \
	static class UScriptStruct* StaticStruct(); \
	FORCEINLINE static uint32 __PPO__BoneID2NameMap() { return STRUCT_OFFSET(FAnimationNode_NewPoseCalc, BoneID2NameMap); } \
	FORCEINLINE static uint32 __PPO__BoneName2BoneMapIndex() { return STRUCT_OFFSET(FAnimationNode_NewPoseCalc, BoneName2BoneMapIndex); } \
	FORCEINLINE static uint32 __PPO__BoneMap_Copy() { return STRUCT_OFFSET(FAnimationNode_NewPoseCalc, BoneMap_Copy); } \
	FORCEINLINE static uint32 __PPO__bHaveInit() { return STRUCT_OFFSET(FAnimationNode_NewPoseCalc, bHaveInit); } \
	FORCEINLINE static uint32 __PPO__WorldRotations() { return STRUCT_OFFSET(FAnimationNode_NewPoseCalc, WorldRotations); } \
	FORCEINLINE static uint32 __PPO__WorldPositions() { return STRUCT_OFFSET(FAnimationNode_NewPoseCalc, WorldPositions); } \
	typedef FAnimNode_Base Super;


#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID E__zbjxb_projects_MotionCapture_HostProject_Plugins_MotionCapture_Source_MotionCaptureRuntime_Public_AnimNode_NewPoseCalc_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
